StarCraft improved upon its predecessor Warcraft II, which showcased two incredibly very similar playable factions, by introducing asymmetry involving the units and technologies available to its a few races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered from the lesser-acknowledged 1996 SSI release War 격투기 Wind. The unit types available to Each and every race define its racial id. The Protoss can field powerful and highly-priced warriors and equipment, although the Zerg count on sheer quantities and velocity to overwhelm their opponents.
We understood that our Terrans had been going to be tough and soiled. We knew we preferred the Protoss beingnot savage, specifically, but primal, and potent. And we realized we wished the Zerg to swarm."